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Tomb raider patch angel of darkness
Tomb raider patch angel of darkness








tomb raider patch angel of darkness
  1. #Tomb raider patch angel of darkness install
  2. #Tomb raider patch angel of darkness Pc
  3. #Tomb raider patch angel of darkness series

#Tomb raider patch angel of darkness install

About 1998 a "nude raider" patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series. Hackers were also attracted to the game, but in a more sinister fashion. Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of Tomb Raider prior to that, they were looking at over $2 million in deficits and possible bankruptcy. Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that many of the animals gunned down by Lara were represented by the mythological ( centaurs, and dragons), or the extinct ( Tyrannosaurus rex), or the impossible (mummified cats and monstrosities of human experiments). Feminists and scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it. Īctress Rhona Mitra was the first model hired by Eidos to promote the Tomb Raider franchise.Īs Tomb Raider became a phenomenon, critics of the game clamored for attention. The addition of in-game cinematics tied to the storyline was another first, and in November 1996 Tomb Raider was released, becoming a number 1 hit within hours and staying in that position for months.

tomb raider patch angel of darkness

Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, "Lara Croft" - with the riches and pedigree of an English lordship - was created. At first rejecting "muscle women" and militants with a blond, "Nazi" look, Gard settled upon a tough South American with a long braid he initially named "Laura Cruz". And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to LucasFilm's "Indiana Jones", which had to be changed rather quickly to avoid a lawsuit. They also wanted plenty of action and an epic story line to tie everything together. The designers called for a game with elements of puzzle-solving and exploration, fitting in with the "pyramid concept", and naturally, the lead character would be an archaeologist. The whole idea was just terrifying to programmers". Nobody in the company had done anything 3D. "They all thought it was too difficult because at the time no one had done anything like it. "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said. The project would not be with some hurdles. What they settled on was a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment. They considered, then tossed out, the first-person shooter concept that was a part of games such as Doom and Wolfenstein 3-D. Side-scrolling was not considered they wanted a 3-D perspective. It didn't have characters, it was more just conceptually let's do a game based on pyramids". For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids. "I've always wanted to do a game based around pyramids. "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled. A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the PlayStation's features and graphics.

#Tomb raider patch angel of darkness Pc

But the game was meant primarily for computers (the PC and Amiga), and a new game console - the Sony PlayStation - was making its first appearance in stores. By 1989, the company had created and sold their first game, Rick Dangerous, a side-scrolling adventure in which the title character goes after hidden artifacts.

#Tomb raider patch angel of darkness series

Tomb Raider first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England. Lara Croft gets part of the Scion of Atlantis in Tomb Raider










Tomb raider patch angel of darkness